User Contributed Dictionary
Etymology
-er linkPronunciation
Noun
- a computer program that takes one or more objects generated by compilers and assembles them into a single executable program.
- A short oligonucleotide containing a recognition sequence for a restriction enzyme, used to blunt the ends of sticky DNA segments.
Synonyms
Derived terms
Translations
computer program that assembles objects
- Czech: sestavovací program
- French: éditeur de liens
- Korean: 링커 (ringkeo)
short oligonucleotide
Verb
- To ligate a DNA segment using a linker.
- 1994, Ray Shillito et al., "Zea mays plants regenerated from
protoplasts or protoplast-derived cells", US Patent 5770450, page
52:
- 38. The plasmid pRK252 Km is cut with ecoRI, blunt-ended using Klenow, and linkered with BgIII linkers (New England Biolabs).
- 1994, Ray Shillito et al., "Zea mays plants regenerated from
protoplasts or protoplast-derived cells", US Patent 5770450, page
52:
Extensive Definition
In computer
science, a linker or link editor is a program
that takes one or more objects
generated by compilers
and assembles them into a single executable program.
(On Unix variants the term
loader
is often used as a synonym for linker. Because this usage blurs the
distinction between the compile-time
process and the run-time process,
this article will use linking for the former and loading for the
latter. However, in some operating systems the same program handles
both the jobs of linking and loading a program; see
dynamic linking.)
Computer programs typically comprise several
parts or modules; these parts, if not all contained within a single
object-code
file,
refer to each other by means of symbols (Grover 2002).
Typically, an object file can contain three kinds of symbols:
- defined symbols, which allow it to be called by other modules,
- undefined symbols, which call the other modules where these symbols are defined, and
- local symbols, used internally within the object file to facilitate relocation (Grover 2002).
When a program comprises multiple object-code
files, the linker combines these files into a unified
executable program, resolving the symbols as it goes along.
Linkers can take objects from a collection called
a library.
Some linkers do not include the whole library in the output; they
only include its symbols that are referenced from other object
files or libraries. Libraries exist for diverse purposes, and one
or more system libraries are usually linked in by default.
The linker also takes care of arranging the
objects in a program's address
space. This may involve relocating code that assumes a specific
base
address to another base. Since a compiler seldom knows where an
object will reside, it often assumes a fixed base location (for
example, zero). Relocating machine code may involve re-targeting of
absolute jumps, loads and stores.
The executable output by the linker may need
another relocation pass when it is finally loaded into memory (just
before execution). This pass is usually omitted on hardware
offering virtual
memory — every program is put into its own address
space, so there is no conflict even if all programs load at the
same base address. This pass may also be omitted if the executable
is a position
independent executable.
Dynamic linking
see also Dynamic linker Modern operating system environments allow dynamic linking, that is the postponing of the resolving of some undefined symbols until a program is run. That means that the executable still contains undefined symbols, plus a list of objects or libraries that will provide definitions for these. Loading the program will load these objects/libraries as well, and perform a final linking.This approach offers two advantages:
- Often-used libraries (for example the standard system libraries) need to be stored in only one location, not duplicated in every single binary.
- If an error in a library function is corrected by replacing the library, all programs using it dynamically will benefit from the correction after restarting them. Programs that included this function by static linking would have to be re-linked first.
Relaxation
As the compiler has no information on the layout
of objects in the final output, it cannot take advantage of shorter
or more efficient instructions that place a requirement on the
address of another object. For example, a jump instruction can
reference an absolute address or an offset from the current
location, and the offset could be expressed with different lengths
depending on the distance to the target. By generating the most
conservative instruction (usually the largest relative or absolute
variant, depending on platform) and adding relaxation hints, it is
possible to substitute shorter or more efficient instructions
during the final link. This step can be performed only after all
input objects have been read and assigned temporary addresses; the
relaxation pass subsequently re-assigns addresses, which may in
turn allow more relaxations to occur. In general, the substituted
sequences are shorter, which allows this process to always converge
on the most optimal solution given a fixed order of objects; if
this is not the case, relaxations can conflict, and the linker
needs to weigh the advantages of either option.
See also
References
- David William Barron, Assemblers and Loaders. 1972, Elsevier.
- C. W. Fraser and D. R. Hanson, A Machine Independent Linker. Software-Practice and Experience 12, 4 (April 1982).
- IBM Corporation, Operating System 360, Linkage Editor, Program Logic Manual, 1967 http://www.bitsavers.org/pdf/ibm/360/Y28-6610_LinkEdit(E)_PLM.pdf
- D.W. Jones, Assembly Language as Object Code. Software-Practice and Experience 13, 8 (August 1983)
- John R. Levine: Linkers and Loaders, Morgan-Kauffman, ISBN 1-55860-496-0
- Leon Presser, John R. White: Linkers and Loaders. ACM Computing Surveys, Volume 4, Number 3, September 1972, pp.149-167 http://www-inst.eecs.berkeley.edu/~cs162/sp06/hand-outs/p149-presser-linker-loader.pdf
- Norman Ramsey, Relocating Machine Instructions by Currying. (1996) http://citeseer.csail.mit.edu/58313.html
- David Salomon, Assemblers and Loaders. 1993 http://www.davidsalomon.name/assem.advertis/asl.pdf
External links
linker in Bosnian: Linker
linker in Czech: Linker
linker in Danish: Linker
linker in German: Binder
(Computerprogramm)
linker in Estonian: Linkija
linker in Spanish: Enlazador
linker in Persian: پیوندده
linker in French: Édition de liens
linker in Italian: Linking
linker in Hebrew: מקשר (תוכנה)
linker in Dutch: Linken
linker in Japanese: リンケージエディタ
linker in Polish: Konsolidator
linker in Portuguese: Ligador
linker in Russian: Компоновщик
linker in Thai: โปรแกรมเชื่อมโยง
linker in Turkish: Bağlayıcı
linker in Chinese: 链接器